Use case

Organize Game Art References for an Asset Family

By refernLast updated September 20261 min read

An asset belongs to a wider visual system. Before collecting close-ups, identify the world rules it must follow: construction logic, scale cues, shape language, or condition. Keep those constraints visible beside the individual asset’s research.

Keep the collection useful

Use folders for source sets and asset work. Use tags for cross-cutting categories such as painted-metal, field-repair, or modular-wall. Separate approved project direction from reference images that are simply useful observations.

Part of the setWhat to record
World rulesApproved proportion, construction, and style notes
Asset identityViews that explain the object’s function
MaterialsSurface behavior and wear evidence
VariationWhich differences are intended across the family

Build the working selection

Build a refern canvas for the asset family and a focused area for the current asset. Keep shared rules together so they are not contradicted by an isolated detail reference. Add notes explaining which reference informs which decision.

Find and use the references

Use tags and saved rules to revisit materials across assets. Preview support varies by file type; use refern for visual references and generic file organization where enabled, then inspect models and engine assets in their authoring tools.

Check the handoff

Review the actual asset in its target engine for scale, readability, and performance. The reference library does not validate those properties. Keep approved board exports and source records with the production handoff.

Normal refern workspace indexing reads existing files in place. Imports and file actions can create or change files. Back up the source media and workspace data that preserves your organizing work.

Continue with Set Up References for a 3D Modeling Session.

Sources

  1. 1.Current shipping features, through 1.8.0 released September 6, 2026